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3D Graphics with pi3d
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Pi3d Book
ΒΆ
Contents:
Introduction
Target Audience
The Structure and how to use this book
Installation
3D Graphics Explanation
Communication between python and the GPU
Sequence of events
Vectors and Matrices
Vectors
Matrices
Illustrations
Shapes, Buffers and Display
Shape
Buffer
Display
Textures, Lights and Shaders
Textures
Lights
Shaders
A Final look at Textures
Cameras, 2D projection and Sprites
Models
Constructing a Shape from scratch
User input and Environment Utilities
Keyboard
Mouse
Events
3D Backgrounds
ElevationMap
Lines, Points and Merging
set_line_width and set_point_size
Points using texture mapping
Strings
Off-screen textures (and other more complicated things)
Other Shaders
Video Textures
Conclusion
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